Remaking Munch is not like remaking Abe or doing Stranger and Fangus. It required developing a whole new genre or subgenre. A lot of work needs to go into simply making the game types work as desired before you even start designing levels and assets. the practicality of doing Munch may well depend on how much of that was already done and then cut way back at the turn of the century, and how much is still applicable today.
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