Hmmm Hand of Odd.
I picture selecting an industry of sorts, and then choosing a location for your primary factory, something close to whatever resources are required. You develop and build the industry while you destroy the surrounding environment, the strategy element is to protect your assets and personnel from aggressive wild-life and natives.
Setting slig patrol routes, considering the use of Slogs that are cheaper to maintain or do you save up for the more expensive anti-chant security systems?
Business management aspects would be included, employee management, security, I could picture a corporate board where you play a political game, trying to perhaps purchase lease of a platform at FeeCo depot to distribute goods?
It would be very funny seeing players design nightmare industrial facilities with obvious hazards, cutting costs where possible.
Last edited by EVP_Glukkon; 03-01-2014 at 07:22 PM..
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