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02-24-2014, 08:48 AM
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Manco
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One of the benefits of using Unity is that it (theoretically) exports seamlessly to several platforms. The differences will all be cosmetic, although the FPS change could effect some things. NTSC versions of certain PS2 games are better for speedrunning than the PAL releases, because certain things move a little bit faster at 60fps rather than 50. I don't know how much power Unity gives to its users about framerate-dependency, but it hopefully won't even be an issue.
Is the 50/60 split even an issue for the PS3? My understanding was HDTVs just do 60Hz by default no matter the territory.

Anyway, I’m guessing that the differences between the PS3 and PS4 version will be based around graphical fidelity – character and environment model detail, polygon counts, texture resolution, the amount of foliage in an area, etc.

They’ll probably be trying to push the PS4’s power as much as possible, so I reckon they’ll need to cut back on a few graphical things to keep performance. Judging by how much they pushed that SWHD was a 60fps game, I think they’ll want to continue that.
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