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02-18-2014, 12:53 AM
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MeechMunchie
Sgt. Sideburns
 
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I just think it's pointless to criticise Dear Esther for not being something that the developers didn't want it to be.
Eh. Developers are people, fallible people, and I think there a lot of things that would have made Dear Esther better than what the devs wanted it to be.

Though if we are going to adress execution, I'll refer back to my point that modelling your on-rails game around the traditionally exploratory conventions of lonely islands, solitude and freedom of movement is an absolutely perfect way to give people the most inaccurate first impression of your game possible.

Also, since I've managed to keep this out of the discussion long enough, did you know The Chinese Room are self-absorbed libellous arseholes? It's true!

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