MeechMunchie: I don't really disagree with anything you said in your last post. I just think it's pointless to criticise Dear Esther for not being something that the developers didn't want it to be. At some point in the development they made a conscience choice to make it a story game on rails (so to speak) because that's what they thought would produce the experience they wanted people to have. You can discuss its effectiveness in acheiving that goal, if you like, but simply saying it's a good/bad game
because of what it is, doesn't make much sense.
To put it another way, you can discuss Rauschenberg's painting in the context of the philosophy behind it, the message he was trying to express, or the effect it had on the art community, but you can't compare it to (say) Rothko's No. 14 because they're fundamentally different.
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The musical equivalent would be Cage's 4'33", 4 minutes and 33 seconds of nothing.
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Cage and Rauschenberg were actually friends and shared their inspirations.
I love how Google enables me to use my sparse knowledge of Art to fill in the blanks and sound like a genuine pretentious tosser. :p