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People who complain about Dear Esther's linearity is like complaining that you can't see Gordon Freeman's face while playing Half Life. That's just not what the game is. It's a visual novel in 3d, not an exploration or FPS game.
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Not sure that's the best analogy.
I play games to interact with them and complete objectives. I watch films to sit back and enjoy a story.
Something that falls in a certain place inbetween like Dear Esther (tooooo similar to a film) I find pretty jarring to play. I just don't think it's an enjoyable experience.
I'm gonna stop slating it now. It's obviously enjoyed by many, just not to my taste at all. This has become the "Dear Esther" thread!