So I took a little break for the weekend, decided to relax and take some time actually
playing games. Monday night I sat down and decide to draw up some concepts for industrial enemies, since I'd mainly been focusing on the Native and Wildlife characters. I was originally going to use the sprites that I had drawn for Slig Suicide, but then after comparing the sizes side by side the slig seemed too small and unimposing, so I redrew them. The far left is the Slig from Slig Suicide, compared to the redrawn sprites and the height of Kip.
Sligs will appear in a number of variants, ranging from different visors, to different skin tones. It's also important to note that not all Sligs you encounter will be hostile, just as not all Mudokons you meet will be hospitable.
