That's quite funny.. cause the inbuilt game one IS a midi player. In fact a SEQ file is just a midi file with a different header.
Just search for SEQ data in ram when the game is loaded and set a hardware breakpoint when it gets read, shouldn't take too long to find it. Also hard coding function address will break on other language/path/etc versions of the game.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.
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