I made a dll which forces Abe's Exoddus to load the sounds from .wav files instead of the Sounds.dat.
It's not user friendly at all, as the file names are all "4235235235.wav, 3523293462.wav...." at the moment. When I have some more free time I'll try and make something more easier for people to use, and then i'll release it for people to try out.
You can change a sound to however long you want, BUT, the sample rate must stay the same.
So if the sound you want to change has a sample rate of 11,025 Hz, you must save the wave file at the same rate. Of course, there might be a way to change this, but that requires more reverse engineering :P
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I make games, programs, music and stuff so yeah
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