View Single Post
  #1  
01-31-2014, 10:00 PM
Many Arms of Odd
Zappfly
 
: Jan 2014
: Danbury, CT, USA
: 9
Rep Power: 0
Many Arms of Odd  (28)
What Kind of RTS would Hand of Odd Be Like?

While researching the Oddworld series, I learned of the multiple titles that were planned but not released yet. I remember reading about the Hand of Odd, but I only just recently discovered that it was planned to be an RTS.

Now I am all intrigued as to what kind of RTS it should be. If what I said is not clear, then let me explain. There are the traditional RTSs which are done from a bird's eye view like Dune, WarCraft, and StarCraft; there are RTSs which allowed the player to shift perspective from bird's eye to possessing one of the players like Dungeon Keeper (well, DK is the only game like that); then there is the rarer kind of RTS, which is where the player is a character in the game, and commands soldiers from a third person point of view. Sacrifice is definitely a solid example of a third person RTS, while Giants: Citizen Kabuto is a third person shooter with RTS elements.

What kind of RTS gameplay would we expect from Hand of Odd? Would have to build buildings to progress, or is building is minimal? I personally think they should borrow Sacrifice's model in RTS gameplay, with a Mudokon or a Glukkon commanding all the armies from a third person perspective. How they select troops in third person probably would be simplified from what other RTSs work, probably more in the manner of how Dungeon Keeper has units which operate mostly on their own accord.

What do the denizens of Oddworld's fan base think the game should play like?
Reply With Quote