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Unless the natives are totally secluded from the rest of the industrial world it's pretty safe to assume Moolah would have some value to them. If there are rudimentary trade systems in place then it would make sense for them to convert to Moolah once that became more prominent around them.
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As far as what to call the currency, I'd go for either Spooce or Moolah. As Phylum said, the natives are not totally removed from the industrial scene.
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I don't think I'll be going for Spooce since that's what's being used as the player's energy. Excellent points with the Moolah however, I believe I'll use that, it would also make more sense later in the game once the character enters some of the more heavily industrialised areas to have Moolah as the currency.
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If you do something like that you could do cool things with having villages farther out in the sticks that only trade items for other items.
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The original Fallout had a system like that. There was a kind of currency, the bottle caps, but for the most part you traded items for items.
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When I was first thinking about how I could make this work this morning I had the idea of a bartering system trading items for items, however I didn't want to fall into the trap of having to make a player grind one enemy in order get lots of the item that they wanted. After this money made much more sense, meaning that all drops could be converted to money. However I did still want to retain the requirements of some drops in aquiring certain items. Such as making a medicine from some dusty Desert Witch Doctor require Powdered Scrab Beak, aswell as money, or something along those lines.