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01-04-2014, 09:34 AM
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DarkHoodness
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Balancing difficulty while keeping a game fun for a wide audience doesn't seem a very easy thing for game devs to pull off successfully - Some do it better than others. But obviously it depends on the game - Game difficulty is just one component out of many which can make a game "good". And there's a wide range of games out there - something for almost everyone, as long as the demand for certain attributes is there.

I play games on "hard" (but not "insane" or "Hardcore") during the first playthrough to get a little more longevity out of them, and because a like a bit of challenge - Even if high difficulty turns out to not actually be hard, it often doesn't stop games from being fun. Although if a game needs to be challenging for me to enjoy it because it has no other decent features, then it's probably a bad game anyway.
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