I was trying to think of the right way to say that. Personally if I’m stuck on one section of a game, regardless of how hard the game is, I’m gonna take an easier solution if one presents itself. I don’t really give a shit about improving myself or appreciating the challenge, I probably just feel irritated with whatever’s giving me trouble and just want to get back to the good parts of the game.
There are games made with the intent of presenting a tough challenge to players – Dark Souls, DayZ, roguelikes etc. These games give no quarter and tend to be unforgiving, and that’s fine. But people in this thread are talking about games making things easier for players as if it’s some kind of sacrilege against the purity of the challenge, and to that I say: most people play games to enjoy themselves and are aware of their own skills and shortcomings. If people want to play a videogame but don’t want to put up with uncompromising difficulty beyond their own abilities, or they get stuck in one particular area and want to be able to move past it and get back to having fun, then let them.
Just because there are people out there who enjoy difficult games and want their skills to be challenged, doesn’t mean all games have to be as uncompromising as possible to all players.
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