In regards to visual novels/interactive movies
I highly suggest anyone who thinks they're all easy play Heart of Darkness (cinematic platformers count, right?) because that is one of the most frustratingly hard games I've ever played
And also Dragon's Lair. A classic. So good.
I think most games benefit from having an 'easy' mode and a 'hard' mode. Maybe an in between, because having to pick one extreme or the other is a pain in the ass depending on the game. I think it's bullshit when you die repeatedly in the same spot in a game and something pops up asking if you want to quit the level you're on or giving you tips on how to get through it. It may work and be really convenient for some people, but please at least give us the option of disabling that because it frustrates me more than being unable to get through that bit of the game.
I also see no problem in games only having one set difficulty, though. There are various games in each genre. If you want to play a specific genre and you want a challenge, you'd typically go for the games known for their difficulty in that genre. If you want an easier game that requires little thought to get through, you can go for one of those instead.
Also what OANST said.
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