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12-16-2013, 02:57 AM
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JayDee
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:
Going out on a limb and calling that you've played Treasure Adventure Game.

Best of luck. To call something like this complicated would be an understatement. If you're still working in Gamemaker then well done for making it this far. I had to stop using GM because I just ended up fighting the constraints all of the time.
I've never played that game however i'll have a look at it once I get my internets back! And thanks, it's kind of complicated but the further i've gone on with this project the more i've progressed, challenge meets supposed skill I guess.

Anywho, I'm currently typing this at the liberty of my friends,s tealing his laptop and internet so unfortunately I can only tell you of updates with no screenshots :c

I've completed enough of two more wilderness areas that I would be able to show you if were able to.

The first of which lies west of the grassy/craggy areas shown so far. This area has frequent sandstorms of varying severity, ranging from calm shifting dunes to full vision jarring gust of sand, the most severe of which renders some areas impassable without obtaining the proper items first.

The next is an area greatly similar to the free fire zone found in Abe's Oddysee, the colour scheme remains the same and this area is found outside of the first industrial complex you will visit. Inhabitated by fireflies and bats, and guarded by slogs and their slig handlers, this area stays true to the charm of the original.

Mentioned in the first area with the sandstorms, I've now implemented a weather system, areas change depending upon what time of day you're visiting them, such fun.

I always seem to do considerably more work on thsi when my internet's gone..
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