Oh yeah I forgot about that. But all that does is bypass the action of physically passing the controller to each other.
E: If the original "multiplayer" was done online (turns have to end between level segments though, not just on death - One person watches remotely when it's the others' turn, implement voice and text chat features) it'd be a bit less pointless. And also you'd be able to advertise that as being multiplayer without really lying to people, too.
