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  #246  
11-11-2013, 03:58 AM
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brechtos
Fuzzle
 
: Jan 2010
: Belgium
: 109
Rep Power: 16
brechtos  (61)

Looking forward to seeing how they solved all the issues that come with moving from a 2D sprite/screen based game to a 2.5D scrolling game. How they had to change level design, expand on it and so forth, in order to get it to work with the current technology.

In the end what I care for the most is a fun game that reminds me of the original but can stand on it's own. Or like Lorne calls it: "nostalgelicious".

Last edited by brechtos; 11-11-2013 at 04:01 AM..
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