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Yeah that's what I was thinking, at first I was a little miffed that Paramonia was no longer the endless sea of pine trees with little rocky outcrops like in the original, but I figure that with an animate, living world now, that'd be pretty boring visually and harder to pull off without looking repetitive.
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If I had to guess I’d say that’s a result of building a full 3D environment for the level and using multiple camera angles. In the original game it’s all matte painting backgrounds from a fixed angle, so they can get away with repeating the background elements without it seeming unrealistic.
But who knows, we’ve only seen a couple of screenshots and the temple wasn’t always visible in the old Paramonia either.