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It's been quite a long time since AO got released, and you no longer need that enormous amount of money to make such game. I don't think that's a good excuse. There are many small studios that release well polished games, and JAW is making NnT on its own rules, they're not modifying the original game in any way.
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How many of those small studios build their games in 3D? A lot of small studios comparable to JAW generally make much smaller games, and very often build them in 2D.
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That might be true, but as for now, JAW isn't exactly known for fixing everything before the game is released. We do have the grounds to be a bit worried.
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Comparing their efforts to port old console games to PC to building a brand new game with a multiplatform engine isn’t particularly fair.
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My first thought was that it's not the problem with collision, but faulty animation in general, but as I took a closer look, it became less clear to me. Guess I'll have to wait for the release to be sure.
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Play any 3D game. Take a shot every time a 3D object clips into another object or piece of terrain.
Don’t actually do this, you’ll die of alcohol poisoning.
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These are promotional screenshots, there really aren't many out there (there are like 8 (plus trailer) of these on the official site), and don't tell me it's impossible for even a small group to take a quick look and realize the mudokon's foot is halfway through the ground. It's in the foreground, that's where you put most of your focus on.
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The fact that there’s a very common graphical bug in a promotional screenshot has very little bearing on the quality of the game. At best it tells us that whoever published the screenshots missed that one detail.
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That would make it a game-breaking bug (you can't 'skip' to 16 Mudokons). Sinking foot is not a game-breaking bug. I was only referring to a calculator that crashes at this one specific, known occasion, and nowhere else.
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Clipping is not a game-breaking bug, it’s a minor visual bug that’s common of all 3D games.
A calculator crashing on a specific function
is a functionality-breaking bug, even if it’s unlikely to be experienced by a user. They’re not comparable.
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Hey, I do love most of their work! Nitpicking is not necessarily a form of hate, and I'm not like "BIRDS PORTALS SUCK SO THE GAME SUCKS TOO",they do though... and Nepsotic, though he was too bold, nitpicks believing that they would give it an afterthought and change the things that bother him. And it's not only he who thinks the portals aren't quite fitting the game, I think it's most of the fans who spoke in this thread, so it might not be 100% true that we should unconditionally trust JAW in everything.
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You’re doing a pisspoor job of letting them know you love most of their work. Near enough every post you’ve made in this thread comes across negative as hell, even when you do have something nice to say. Nepsotic is the same.
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I meant that it was their decision to make a game in 2,5 using a specific engine, toolset etc. so they should handle it well.
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And they haven’t? The only thing that’s come up is this foot you mentioned.
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Praising everything isn't productive. Criticizing and telling what's wrong with something is what leads to improvement. Also, where else should we 'moan'? I'm pretty sure some people from JAW read OWF
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I’ll let you in on a little secret. Valuable criticism doesn’t come from just pointing out every minor flaw in a piece of work – that approach comes across as nitpicky and is generally quite demoralizing for the author.
Praise has an important role in criticism, because it helps the creator know what they’re doing right, and communicates positivity and encouragement.
For the JAW folks that do read OWF, how do you think it affects their work when they come in and see a bunch of posts that focus on the minor flaws and nothing else? If you were in that position, would it encourage you?