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How do you expect a small development team working on their first relatively large game to perfectly match every little detail of a game produced on a much larger budget by a much larger team, especially when they’re building it with a completely different engine and a completely different ruleset?
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It's been quite a long time since AO got released, and you no longer need that enormous amount of money to make such game. I don't think that's a good excuse. There are many small studios that release well polished games, and JAW is making NnT on its own rules, they're not modifying the original game in any way.
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They’re still working on it. Of course they’re still working on it, game devs are notorious for working right up as close to the deadline as they can make it. Ever heard of crunch time?
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That might be true, but as for now, JAW isn't exactly known for fixing everything before the game is released. We do have the grounds to be a bit worried.
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This particular animation glitch is probably not going to be “fixed”, and you know why? Because collision detection on 3D models is rarely 100% accurate in video games. You can see clipping like this in almost every 3D game made ever. It’s a common issue because creating collision logic that exactly matches the 3D models used (instead of just being a box around the object) is far too inefficient to be used in realtime.
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My first thought was that it's not the problem with collision, but faulty animation in general, but as I took a closer look, it became less clear to me. Guess I'll have to wait for the release to be sure.
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This is an example of a minor “bug” that would slip past anywhere else in the games industry, but because you demand absolute perfection you’ve picked up on it as an example of JAW failing to live up to the original game.
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These are promotional screenshots, there really aren't many out there (there are like 8 (plus trailer) of these on the official site), and don't tell me it's impossible for even a small group to take a quick look and realize the mudokon's foot is halfway through the ground. It's in the foreground, that's where you put most of your focus on.
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If NnT crashed when you rescued 15 Mudokons, then your comparison would be appropriate. An app with a fatal bug is not comparable to an animation glitch that appears on screen for less than a second.
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That would make it a game-breaking bug (you can't 'skip' to 16 Mudokons). Sinking foot is not a game-breaking bug. I was only referring to a calculator that crashes at this one specific, known occasion, and nowhere else.
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Let me tell you something about my opinion: I’m not 100% convinced on NnT. There are a few changes that I’m not too keen on (birdportals.jpg), and some of the character animation on display in the early trailers didn’t impress me.
But the screenshots they've been putting out recently have shown me that they have absolutely nailed a lot of what I love about the original game – the lighting, the individuality of each location, the depth of the environment backgrounds, the creature designs, etc. I’m willing to give the game a shot based on that.
So while there are some things that haven’t 100% wowed me, I know enough about the development team to know that any changes we do see are most likely intentional — such as the bird portals — or are a result of legitimate limitations with their engine — such as clipping on some models. I know that they’re probably aware of the issues we spot and they’ll be fixing whatever they can.
What I am sick of is people on these forums nitpicking the most asinine little details they can find, and downplaying everything good we’re seeing to accentuate the things they don’t like – the wrong shade of green, the desert isn’t desert-y enough, this animation has a clipping error, etc. This game is being made for us, for fans of the original game, and yet threads like this — which should be celebrating what I think are some pretty damn good screenshots — instead have posts full of petty little snipes. It’s like a mini No Mutants Allowed, and frankly, I’m sick of it at this point.
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Hey, I do love most of their work! Nitpicking is not necessarily a form of hate, and I'm not like "BIRDS PORTALS SUCK SO THE GAME SUCKS TOO",
they do though... and Nepsotic, though he was too bold, nitpicks believing that they would give it an afterthought and change the things that bother him. And it's not only he who thinks the portals aren't quite fitting the game, I think it's most of the fans who spoke in this thread, so it might not be 100% true that we should unconditionally trust JAW in everything.