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  #46  
07-14-2013, 12:55 PM
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Michael
Bola Blast
 
: May 2010
: Birmingham, England
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I agree with a lot of the points made on both sides, I like the simplicity and nostalgia of the old gamespeak, but do like variations too. That said, I still think any variations should be contextual. The native Mudokons in the Monsaic Lines, and those in Scrabania/Paramonia asking for passwords clearly do not know who Abe is, so a reply of 'Hey there Abe!' (as seen in the E3 trailer) seems off to me.

If we're going for realism/immersion, it'd be great to hear emotional variations too in different scenarios, like Abe talking quieter or whispering when Sligs are around (or in stockyard escape, for fear of being discovered), or responding with trepidation when native Muds have their slingshots pointed straight at him.

Contextual variations would also address concerns of the length of the phrase interfering with gameplay, as Abe would naturally speak in a hurry in tense/timed situations.
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