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We do not walk with fixed steps as in a grid in real life, still I prefer the fixed length steps and jumps of AO to the total freedom of, for instance, a Mario game. The point I'm trying to make here is that GameSpeak is a GamePlay mechanic and should work accordingly, not try to be as close real speech for the sake of it.
If they go the variation way it would be nice to have some kind of "nostalgic" option somewhere where we can (de)activate it and play only with the original GameSpeak.
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If you want to boil it down to just game mechanics then you could strip out an awful lot. That doesn’t necessarily make it a better experience though.
Oddworld has always been about creating living, breathing worlds. The creature design mantra was “it needs to look like it came from a mother”. Keeping things simple for the sake of game mechanics doesn’t mesh well with that mantra, especially when you also consider that New ‘n’ Tasty is all about breathing even more life into a classic game.
Regarding a “nostalgia” mode, it’s something I wouldn’t mind seeing. It seems to keep cropping up in these kinds of discussion.