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  #36  
07-10-2013, 07:32 AM
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Xavier
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: Jul 2001
: Belgium
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:
I think that modern incarnations of GameSpeak need to have variation. This goes for New ‘n’ Tasty and any future Oddworld games that use the mechanic.

The reason I think this is because that’s exactly how real human speech works. People aren’t robots that always use the exact same terms when interacting; we change our tone, our wording, our pace, everything. It’s dependent on the situation, our mood, etc.
We do not walk with fixed steps as in a grid in real life, still I prefer the fixed length steps and jumps of AO to the total freedom of, for instance, a Mario game. The point I'm trying to make here is that GameSpeak is a GamePlay mechanic and should work accordingly, not try to be as close real speech for the sake of it.

If they go the variation way it would be nice to have some kind of "nostalgic" option somewhere where we can (de)activate it and play only with the original GameSpeak.

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