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  #27  
07-10-2013, 01:33 AM
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Xavier
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The Oddworld Archivist
 
: Jul 2001
: Belgium
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I'm not too fond of the variation in the GameSpeak

Having the fixed "Hello" and "Follow me" never felt repetitive to me. It was simple and efficient, it was a tool. In stressful situation you did not have to wonder if whatever Abe said was what you wanted him to say or if you pressed a wrong button. I like to have total control on my characters, if I want him to say "Hello", Abe has to say "Hello" and not some random greeting.

Also the way the game is designed it's better to have lines of the exact same length otherwise you'll risk up ending in frustrating situations where the random line Abe spews is one of the long ones and you are loosing valuable time in a time critical puzzle.

An other point is that this simple GameSpeak is one of the elements that people remember the most about the games. How many times did I not have to describe Oddworld as the game where the aliens go "Hello, Hello, Follow Me, Ok" and have people replying "oooh now I remember that game". By adding variation in the GameSpeak you will loose the "unique" and "memorable" aspect of it.

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