Great, thanks! How are you?
I'm Matt.
:
All right, here's a question. In those scenes where it is applicable, do some animated story scenes transition smoothly into gameplay without cuts or ripples? I can think of a few times where they managed to do this in the original (the opening, for example) and there are a few others that could have had the same treatment if the technology had been up to it (such as Barrel Ride).
|
That's a great question, but actually something we're still working out! There may be some limitations on lower-end hardware which make
completely seamless transitions difficult, but we'll try to minimise any nasty cuts wherever possible, of course.
We may be able to have a different system running for high-end hardware which gives a much smoother transition but unfortunately I can't give you a definitive answer on that just yet. Sorry!