People should listen to OANST. He knows what he's talking about.
For one thing, this happens in many projects. It's fundamental to project management (which I studied a little bit in uni) that projects always have issues of scope, time and money. Compromises always need to be made.
This happens even more in games than for other projects as they rarely have the scope fully planned out before production begins. And things often need to be changed in the middle of the process after playtesting provides feedback. While lots of gamers are looking at Double Fine and sneering, I'll bet that most game devs out there are looking on sympathetically because they've been there.
I'm actually quite impressed by this. I signed up for DFA expecting a short (1-2 hour) game. Now it seems like I'm getting something on the level of Grim Fandango or Full Throttle. This makes me happy.
Also, this isn't a matter of splitting the game in two and begging for more money. They've simply turned it in to an episodic game and are allowing people to buy it early. Seems like a good plan to me.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.
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