Oh, the developers definitely didn't ask for it. Microsoft's theory was that forcing them to do the testing will ensure that the games on their service maintain a certain level of quality, which will drive more people to their service than the other digital services. It didn't really work out that way, and the services that don't charge for patches, or do their own testing on them didn't see a huge decline in quality, so it just doesn't make sense for them to continue the practice. Especially since devs are so sick of the headache of it all.
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My bowels hurt.
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