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What about that situation where you turn a wheel and sand falls on mudokons and they start slapping each other to death and you gotta make your way to them and comfort them before they all kill each other..
Frustrating or challenging?
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I remember that part. As far as I know it was the only timed challenge regarding character's emotions. It relied on spamming "Stop it!" and other phrases in order to get them to stop hitting each other. I really liked some of the parts involving the angry mudokons pulling levers. Imagine someone being so pissed off that they just don't give a heck what they're doing. It's very clever.
For me the most frustrating thing were the sligs in the background (like at the barracks in the target shooting range) and those anti-chanting orbs (but I understand why they were placed there, it would be too easy otherwise).