But it doesn't. It doesn't magically improve your skill, it just lets you play for longer, in effect combing two play's worth of distance into one.
A person capable of beating Mom is so, regardless of whether they die on the way there or actually make it on that particular run. Permadeath is effectively just padding ("Okay, so you can beat our game... but can you do it ALL IN ONE GO?"), and a game like Binding of Isaac or FTL would be ten minutes long without it.
But I'm getting ahead of myself. My argument with you isn't that permadeath is bad, it is that it's irrelevant. I like FTL and BoI because they are Good Games, and permadeath doesn't really enter into it. Why exactly is permadeath going to make DoD enjoyable for me, considering I don't like the game?
Last edited by MeechMunchie; 06-26-2013 at 02:37 PM..
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