I'd still find those fun. Because I enjoy the the gameplay, and the permadeath is just a twist, or a gimmick. As I said, multiple lives are not a free pass to skip hard parts of the game. You try getting the Dead Cat item and tell me if it makes BoI easier. You still have to get past hard parts, and those parts are still hard even with multiple goes - permadeth just makes it take longer. It's a perfectly legitimate mechanic for intense, skill-based games such as BoI, which favour adaptable players. But as I said, turn-based RPGs already have luck-based combat. If you've got luck-based map generation in a game with luck-based combat based around luck-based loot, where exactly does that leave me as a player?
As for FTL, I haven't played it nearly enough to have an opinion on that.
Permadeth sounds more like a heavy metal band every time I say it.
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