The doped up mudokons puzzle was good, and one of the funniest parts of AE - Only reason it may have been annoying to some was because the mudokons were unpredictable unless you were careful with your movements.
See, I like puzzles like that - They can teach you a lot about patience. IMO it's fine to make something challenging as a way to increase playtime, so long as they're fair to the player.
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