thread: Oddworld at E3
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  #303  
06-18-2013, 04:15 AM
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V_O_T
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I agree. In the original, it wasn't the graphics that made the game look and feel menacing but the music and most especially the gameplay. You got shot, you died. You got touched by a scrab or a paramite or a laser you died. It wasn't forgiving at all. The quicksave in Exoddus made the game a bit more forgiving, until you accidentally pressed the quicksave button instead of the quickload button right before dying...

oh god those endless falling loops lol.

But you're right, scrabs looked like horses in AO and because of their size and bulkiness, it felt menacing. But i totally agree that a good percentage of the Abes oddysee atmosphere was menace. It had its own form of beauty.
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