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06-16-2013, 02:09 PM
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Splat
Chameleonic Lifeforms, No Thanks!
 
: Oct 2002
: Merrie olde Englande
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Whatever else I may feel is overpowered by the fact that you misspelt 'Mudokon' in the credits.

On the whole it was good, though it would've been nice to see greater attention to detail; Bigface was missing his mask and the hall looked very empty in the wide shot; surely there would have been better ways of angling that. Plus animals were missing there (creepers for scrabs and sheep or spiders for paramites, trapped in place with invisible fences and kept facing forwards by luring them towards specific players?) and Bigface's punch didn't actually touch Abe.
Blind mudokons have greyish skins, not green, the moon was upside down, abe had five friends; not three. People did a lot of random punching for no reason and the weirdo scene was pretty poor.

Sorry, I guess for me the bad stands out more than the good, 'cus it was good. A lot of work clearly went into it, which is impressive. But it was a good attempt. I liked the way you did the bubbles in the text at the start (where you spelt 'mudokon' correctly) - a nice detail. Things matched up to the sound well and I loved the way the mudokon flopped over in the desert. It's a shame you didn't show such attention to detail throughout! And it was a good effort with the cart track that was one of the most difficult things to carry across, I think.

It'd have been nice to see them climbing up the outside of Necrum Mines (invisible ladders and custom texture blocks to put the words on them?)

All in all it was good, but closer attention to detail would have made it great. Nice work though.
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