thread: Oddworld at E3
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06-14-2013, 11:36 AM
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DarkHoodness
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Wouldn't that make some of the puzzles too easy?

Then again having to go back and fourth, getting one mudokon to follow you to a portal at a time, while being chased by a scrab over large gaps in the walkway - Having to do that multiple times in AO and failing was frustrating rather than adding anything of value to the gameplay.
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