thread: Oddworld at E3
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  #253  
06-14-2013, 02:14 AM
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Nepsotic
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And that's stupid because it ruins the atmosphere. I'd like multiple "hello"s to avoid repetition, but what I've seen so far is far too cheery and happy.
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Irrelevant, but it used the same engine as Abe's Oddysee, which must have cut a lot of the development process down.

It is frightening how similar some people on here are to Sonic the Hedgehog fans.
Your post is irrelevant, someone already made that point, and I already knew.
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Seeing as we are all asking questions lol, will there be moments of silence during game play?

In some places in the original, there were moments where all you would hear are very faint sounds of a barrel dropping or machinery clanging and echoing.

Things like that make the environment seem huge and atmospheric.
I hope so, silence can be one of the most impotant elements of sound design if done correctly.
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Last edited by Nepsotic; 06-14-2013 at 02:21 AM..
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