thread: Oddworld at E3
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  #196  
06-13-2013, 01:46 AM
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Manco
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I read here that it should look more powerful looking, so I mocked up what I thought the original portal would look like in 3D space.

The green indicates the effect that would go around the edge of the portal lines, making reality look all bent, like the effect in the garrys mod shot.

The red arrows just show those little streams of light or electricity or portal energy going up and down the edges of the rip.

http://s22.postimg.org/itaop2wcw/portal_effect.jpg

I just mocked it up really quick, so the edges of the rip would be alot thinner. I think you could already achieve this with the engine you guys are using. Just 2 constant effect events pulsing (the smoke in the portal you guys have now) and the electricity effect you currently have too. But, i'm not an expert nor am I wonder woman, so i'm honestly stabbing in the dark here lol.
This looks really great, the idea of having a light-bending effect sounds really smart and looks a lot closer to how the original portals looked.

On the topic of portals, the E3 footage doesn’t really have any sound effects in it so I’m curious as to whether the original buzzing and humming sound will be used, or if they’re going with the sound effect from the Eurogamer reveal.

e: You can see the section JG linked on its own here: http://www.youtube.com/watch?v=1dNZmbyP5ug

I noticed around the 2:10 mark, Abe walks by a bird portal and the birds don’t fly away.
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Last edited by Manco; 06-13-2013 at 01:50 AM..
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