thread: Oddworld at E3
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06-12-2013, 12:43 PM
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Varrok
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Alright, I was being too harsh. It doesn't look awful, but there is something off about the face. Like Varrok said, I'm relatively sure it's the eyes.
I don't want to shit on JAW's hard work, because it's not bad, but is there no way to import the models from the original FMVs?
Thinking about it, that might be a bad idea.
Well the original models are NURBs, and there's no way they're going to run in realtime. But the current models use the NURBs as reference, and they're pretty spot on. Last thing I did at work today was composite a picture of the two side by side. All the sizes and proportions and shapes are the same. Really. You can overlay them and fade between them and the lines stay in the same place.

There are three tiny differences. First, his eyelids are deeper. That's the only way I can describe it. You'll see what I mean when I post the comparison. Second, his mouth is a bit more downturned at the edges. Third, his stitches are a tad bigger, closer together and higher up. That's it. Only noticeable when you put them side by side. Not like Munch's Oddysee, where Abe is outrageously off-model. Miniscule differences.

I think two things are happening here. First, you're comparing very different images. The old ones and the new ones you're looking at next to each other have Abe in different poses, at different angles, under different lights. The pictures have different levels of brightness and contrast. And the old promotional pictures are just plain Photoshopped.

Second of all, and I have no tactful way of putting this, you're expecting an unreasonable level of similarity. It's diminishing returns for us to go delving for pixel-perfect reconstructions, especially since game design and computer graphics and the Oddworld style have all evolved so much since 1997. These cartoonish designs you're upset about are the originals, designed for tiny screens and limited colour palettes. And then you launch in unanimous criticism when a wrinkle is slightly to the left.
Yeah, shame on you, Nepsotic.

...

Okay, okay, I understand that most of this is directed to me. I admit I over-reacted about the animation. I don't know, the animation just felt wrong for me for some reason. Nevermind that, sorry.

But I still think something can be done about Abe's face, to remove that "no-eyebrow/no-eyelid" look (I put that in quotes, because he doesn't really have those in the original). To look good he's supposed to have shadows near his eyeballs, right? And if the lightning system causes them to vanish... then... maybe darken those parts in the texture? Or anything...
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