thread: Oddworld at E3
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06-12-2013, 09:28 AM
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MeechMunchie
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I agree with the points about his face. He should look a little more haggard and wrinkly, like the aging janitor at a factory or something. But at the end of the day, it is a minor complaint and probably not worth it in terms of hours:impact.

:
The placeholder effect we used in the Eurogamer footage has been replaced by this one.
Oh. Well, as a central game mechanic, this is more of a sticking point. They're sparkly and blue, which I feel is entirely too fairytale. Admittedly Abe's chant motes are blue, so you might be trying to go for a visual connection there, but the firey look fits much better with Oddworld's primal/grimy aesthetic. On a more conceptual note, the blue might give the impression of calm and safety, but the fire gives the impression of rebellion and defiant freedom, with a certain "tribal" quality. There are advantages to both, but I'd prefer to go with the latter.

The spiralling plughole animation is a bit less dramatic than the old crash-and-split ring of torches (in 2D we could only see the top and bottom ones, but I always assumed it was a ring), but I might just be getting too sentimental about the original. But then, I can't see any particular reason why the new one would be "better". If it ain't broke... as they say.

Also, I haven't seen the entire opening animation, but it would be nice if one or two of the birds could just be pecking at the floor while idle. Even if they are sentient manifestations of the Mudokon spirit, it always seemed odd that they'd spend all day and night flying in a perfect circle just in case the saviour of the Mudokons arrived at that moment. Even angels sit back and tune their lyres occasionally.

I see you haven't made it so you can glimpse the Monsaic Sanctum through it, but I could take or leave that (though, again, I would prefer it was put in).


Last edited by MeechMunchie; 06-12-2013 at 10:16 AM..
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