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Shit, I'm surprised nobody pointed out how awful Abe looks in that small Wii cutscene. That's terrible. Placeholder, right?
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We're beyond the stage of having placeholders, but this is still alpha, so of course not everything is final. But the character models that have been done are final. What about Abe looks wrong to you, Nepsotic?
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I agree with Nepsotic. You can't honestly say that this:

looks exactly like this:
Okay, in case you don't see that much of a difference (which I find quite strange), I'm talking about his face, specifically his eye areas.
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Lighting is going to be a massive undertaking. Oddworld has always had a surprisingly specific lighting style, and our environment artists have talked long and hard with Lorne about how to replicate it. But you have to remember that we can't just airbrush in some shadow or highlight wherever we want. We aren't playing with paintings, we're creating 3D spaces, and the lighting has to make sense in that context.
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I really hope you'll work it out, because lights and shadows are incredibly important to keep the atmosphere of Oddworld, and the current lightning is... well, sorry to say that, but not good enough in my opinion.
Also, why did you make that cutscene animation so overly cartoonish, JAW? I know it wasn't very realistic to begin with, but... darn... It was a serious moment of the intro, and it just killed it. You might as well add this:
... you promised, JAW.