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  #18  
05-01-2013, 02:01 PM
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SpAM_CAN
Howler Punk
 
: Jun 2009
: UK
: 312
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Not a single thing that OWI promised to happen ever actually happened, at least until recently.

"Don't even think about playing [Munch] on your mesaly 32 Bit system"
- Munch came out on the only 32 Bit system of the generation, which makes me giggle every time I remember that fact

Munch was to use its own engine (ALIVE 2) and be exclusive to the PS2.
- Used NetImmerse (though still claimed to use ALIVE 2) and was exclusively on the Xbox

Munch was to have environmental changes as you slowly fixed the world
- The lighting gets a bit brighter, I guess.

Munch was conceived as a co-op game
- Haha, no. Though this feature seems to have been dropped near the end of development, because there are UI images and script files for a local multiplayer menu in the PC version (and presumably the Xbox version, but I obviously couldn't look at them there)

"Don't worry about your long lost Mudokon Mother. You'll learn about that when you meet Munch..."
- Never brought up again.

"Stranger will herald the return of Oddworld to Playstation hardware"
- Nope, Xbox.

Habitales, Faerietales. Never happened.
SligStorm. Never happened.
Brutal Ballad Of Fangus Klot. Never happened.
Hand Of Odd. Never happened.
Munch's Exoddus. Never happened.
The rest of the god-damned Quintology. Never happened.

I understand that some of this may finally happen thanks to the folks at JAW, but OWI were a studio that promised more than Peter Molyneux if he were to run for Prime Minister. It was lucky that they delivered quality more frequently than he does, or they'd have no fans left at this point.
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