The hole point is to have different endings so you keep on playing the game. With this system Karma would not be dirrectly related to how many Mudukons/Fussels/creatures you saved... You could still get these endings-
-Perfect Bad: The highest possible amount of bad Karma- Bad movie clip+ game rebegins/loops with a reward.
-Bad: Below mean/average Karma- Bad movie clip+ game loops.
: (Different degrees of Bad?)
-Angelic: Mean/Average Karma- Speacial movie clip(?)+ game rebegins/loops with a reward.
-Good: Above mean/average Karma- Good movie clip.
: (Different degrees of Good?)
-Perfect Good: The highest possible amount of good Karma- Good movie clip+ game rebegins with a reward.
-And maybe some speacial rewards for certain achivements that do not affect your Karma?
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