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  #7  
03-31-2002, 04:02 AM
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oddguy 999
Thudslug
 
: Apr 2001
: 182
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oddguy 999  (10)

I see your point... But at first all great plans have there mistakes...

Although this is not a big one because the thing that has been forgoten is "Karma"- If you simply harvest your possesion energy from innocent creatures by first inflicting the damage to them your Karma is bound to drop like a rock because you are exploting them and that would be hippercritical too the theme of the game (If you wanted to fix a mistake of yours and end without a lost of good Karma you would have to use a native mechine to do it, it would burn the energy you gained from your mistake thus making sure there was no personal gain).

Edit: Also you could not keep on exploting any single Mudukon/Fussel/creature forever because their pesonal emotions would be forced past repairable limits (saying sorry just wont help) and they would kill themselves faster then you could heal them.

So anyone who dose this to much will not finsh the game (they may get to the end but is will keep on looping) because they would have taken the fast road, they thus pay for their crimes... Think of it as a temptation, A test from Odd if you will. If you can resist it you will end up all the better for it because of the endding. However if you where going for the bad ending this would act as a reward And you may be able to use all the extra energy you had gathered to do somthing like... Turn into a Shrykull at will?

However I would like to sugest that the test of Karma is done before the end of the game and that the story ether changes down each road or the bad one loops... Maybe they could be many tests aproching the end to weed out the lowwer and lower Karma levels. However after the first one they would all come to a end or at leat have the choce to come to a end.

Last edited by oddguy 999; 03-31-2002 at 04:18 PM..
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