:
Level : 5
Id : (don't care)
Target door id : (idem)
Type of door: idem...
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If screen haves more doors than one. Then ID's would be good to use. ^^
"ID" is "Door ID" actually
"Target Door ID" is "Switch ID"
"Type of door" is "Target Door ID"
This is how i have tested these (or seen ingame by using Editor)
:
r1 to e2 (1 to 6, not 5) 
Thanks for levels numbers list, It's very useful for me)
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I always check "Path Transition" object to find out level value of level i edit currently... ^^