Most games are so much like films as it is, adapting them seems pointless. Bioshock, for example, was being opted for a movie adaptation at the height of it's popularity. Obviously it didn't pan out. I doubt film - a locked non-interactive medium - would be able to offer an experience greater than (or even equal to) the game, so an adaptation would not only be a moot endeavor, but actually a step down.
That's not to say I think games are better than movies, or vice versa, just that if you're going to adapt one medium to another, it should be an opportunity to expand and improve, not condense or detract. That's why older games are better candidates for adaptation, because they leave room for creative liberty and expansion. Of course, it's a two way street, as there's a strong possibility it will be adapted into something far shittier (see; Doom, anything by Uwe Boll).
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