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I'm wandering how the music changes in other levels now...
But anyways I wish you luck on getting elum into rupture farms.
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I think the music and sounds were contained within some files, but it wasn't in like wav or anything with the music in order. It contained tiny little sound samples of it scattered thoughout the file and the game would piece it together for dynamic music changing (possessing a slig, riding elum, tense action). Same with the sounds, it would get the effects from parts of the file and out them together properly.
AE has all the game sounds in sounds.dat I think so that makes swapping stuff slightly easier.