:
I agree with most of the things you say there. And I'm not saying that Oddworld: Stranger's Wrath isn't a real Oddworld game. I'm just saying it was almost completely different, aside from a few references, such as the Vykker and Fuzzles. It was even different gameplay as you said. M ypoiint is is if I played AO and then played SW I wouldn't know they were of the same series. That can be bad, because that means Oddworld then have to appeal to different audiences and try to satisfy everyone.
|
Play Mario Bros. then play Mario Kart.
:
So lets just end that argument here. As I said in my previous post, "We all have different opinions". That's it. :P
|
If it's your opinion you should be able to defend it easily. And you aren't defending it at all, you're just proving our points a thousand times over.
:
One problem I have with the old games is that once you play through a level once, you know exactly what to do next time. My idea is something more like a roguelike or like Binding of Isaac. Some kind of random shuffling or random level placement would be quite cool, so like you would never know what would be on the next screen, be it a slig, a slog, a glukkon etc.
|
I understand what you are saying, but wouldn't that completely defeat the point?