View Single Post
  #116  
01-20-2013, 09:27 AM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 19
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

Sure, okay, whatever you say.

:
One problem I have with the old games is that once you play through a level once, you know exactly what to do next time. My idea is something more like a roguelike or like Binding of Isaac. Some kind of random shuffling or random level placement would be quite cool, so like you would never know what would be on the next screen, be it a slig, a slog, a glukkon etc. I can't wait for New n Tasty!
When you said random shuffling/level placement the first thing I thought of was Slashem'.

The fact that once you figured out the puzzles the game suddenly became easy to speed through is probably the only thing about the first two games that I didn't like. At the same time, though, it allowed for me to catch so many things I had missed through the first play through, and eventually that's how I became such a huge fan of the series. At least the games had replayability.

Reply With Quote