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We knew that originally it was going to be using the ALIVE engine and use similar gameplay to AO/AE, right? A character that can't jump in a 2D cinematic platformer is limiting. I've personally played around with ideas as to how to make something like that interesting, but I just couldn't do it.
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It may have been able to jump. Just because they can't jump in AO/AE doesn't mean they can't jump altogether.