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  #77  
01-19-2013, 03:20 AM
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Phylum
No Artificial Colours
 
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: Rock bottom
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Why do you say that? We barely know anything about it.
We knew that originally it was going to be using the ALIVE engine and use similar gameplay to AO/AE, right? A character that can't jump in a 2D cinematic platformer is limiting. I've personally played around with ideas as to how to make something like that interesting, but I just couldn't do it.

Pup, I don't quite understand what you're saying. Do you mean that OWI shouldn't have made SW and focused on the Quintology instead?
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