If they do sligstorm I'd love to see it reimagined in 3D and moved away from the AO style game. When I was writing a slig-based game in Java similar to AO/AO and I encountered the serious problem of fucking boring levels.
Well, that and inexperience with more complicated projects.
And data loss, which eventually killed the project
Sligstorm would probably be dull in 2D. It would at least need to be significantly different from the style of gameplay in AO/AE to be fun.